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Legend of zelda skyward sword
Legend of zelda skyward sword













legend of zelda skyward sword

Step one: Press right on the D-pad to bring up “help.” Getting a look at the control scheme is a multi-step process. Where did you go to refresh your memory on the control scheme? The options menu, right? Well, dear reader, don’t look there in The Legend of Zelda: Skyward Sword HD because you won’t find it.

legend of zelda skyward sword

Think of any game you’ve played recently. Perhaps the most confusing and frustrating UI choice also involves the controls. Unlike in most games that feature stick selection, you can’t also use left and right on the D-pad. Move it a tad in the wrong direction? You might find Link doing a back flip and using up half of his stamina as I did multiple times.Īnd that’s not all that is absurdly bound to the right and left sticks.įor all dialogue choices and interacting with shrines to save your game, you must use the left stick to select. Swinging your sword, as illustrated above, involves swinging the right stick around. That’s right, the most basic of all game controls has been rendered inaccessible. To move the camera and adjust your view in Skyward Sword, you have to hold L while moving the right stick. Speaking of the camera…I mentioned they replaced the motion controls for combat with the right stick for combat and they did so at the expense of being able to move the camera the way you do in every other game ever. Missing are some essential features that even other Nintendo games have, such as the ability to view the control scheme, the ability to choose the display speed of the dialogue text, and toggles for things like dashing or moving the camera. We’ll begin with the options menu shown below: I don’t have anything good to say about Skyward Sword if I’m being honest, so I’ll skip my usual “Let’s talk about what’s good” opener and we’ll dive right into the many, many what were they thinking? design choices present in this game. Who among us doesn’t love just jamming the right stick around wildly in hopes of swinging your sword in some random direction, after all? While the motion controls featured in the Wii version of the game from 2011 have been replaced, they haven’t been replaced in a way that renders them any easier to use. Nintendo IPs aren’t really doing the most when it comes to accessibility.Ĭombine the two and what do you get? The Legend of Zelda: Skyward Sword HD, an enormously frustrating and inaccessible experience. Remasters, remakes, and ports rarely, if ever, feature any meaningful accessibility improvements.Ģ.There are two things I’ve come to accept when doing accessibility reviews:















Legend of zelda skyward sword